Follow Coding And Coffee
Follow
Following Coding And Coffee
Following
Add To Collection
Collection
Comments
Devlog
Submission to My First Game Jam 2024
swarmybots
←
Return to swarmybots
Devlog
August 30 2024 update - 3D conversion and new enemies
September 09, 2024
by
Coding And Coffee
Despite the lull in developer logs, I have been busy adding new updates to Swarmybots. A couple weeks ago, I became incredibly frustrated working with the faux-3D isometric 2D tilemaps when trying to...
Continue reading
August 30 2024 update - world map and texture updates
August 30, 2024
by
Coding And Coffee
I've been working hard on updates the past few days. There's now actual trees in the Verdant home zone, and the Starter, Worm, and central arena zones have been totally redone with new textures. The a...
Continue reading
August 26 2024 update - dash
August 26, 2024
by
Coding And Coffee
I've implemented the first faction-based dash ability. Gentian players can now "blink" dash which adds a bit more dynamism to the game. Edit: And Crimson can now charge-dash with a fireball AOE damage...
Continue reading
August 24 2024 update - performance and balance
August 24, 2024
by
Coding And Coffee
Yesterday morning I did a Twitch stream playing through the game which you can watch here: https://www.twitch.tv/videos/2231985657 During the stream I ran into a couple balance/difficulty issues, and...
Continue reading
August 21 2024 update - swords and rocket launchers
August 22, 2024
by
Coding And Coffee
Some pretty big updates today. Verdant NPCs and players now have Swords which extend their melee range, boost their attack, and boost their movement speed slightly. Crimson NPCs and players now have R...
Continue reading
August 21 2024 addendum - tutorial arrows
August 22, 2024
by
Coding And Coffee
I observed another funny player behavior today that I couldn't explain. According to the server logs the player picked up the cannon and then never used it, and kept melee attacking walls trying to es...
Continue reading
How to not get stuck in the Worm Zone
August 21, 2024
by
Coding And Coffee
I just watched the server logs and observed a player (who had a 4.1 second ping time!!) get stuck or confused in the Worm Zone (the second zone after the opening tutorial). I've seen players get confu...
Continue reading
August 21 2024 update - shields and NPC equipment
August 21, 2024
by
Coding And Coffee
After a bit of work we now have shields in the game. Shields add 2X your max HP as a damage absorber which makes a tremendous difference in combat. Shields and similar sci-fi tech are things that will...
Continue reading
A list of current playable zones
August 19, 2024
by
Coding And Coffee
I was asked to produce screenshots of the various zones that currently are playable in the game. My understanding is some players perhaps with weak internet connections (or if they're geographically v...
Continue reading
August 19 2024 update - faction control is now live!
August 19, 2024
by
Coding And Coffee
Faction territory claiming is now live! With this latest update, players can take control of 5 crystal beacons in the world arena central zone between the faction home zones. As a persistent world, th...
Continue reading
August 16 2024 update
August 17, 2024
by
Coding And Coffee
1
Faction Play is now live! Accounts are automatic and completely anonymous, simply saved to your browser cache via Unity PlayerPrefs, which is using IndexedDB under the hood. Thus, from now on if you w...
Continue reading
Thoughts on factions
August 15, 2024
by
Coding And Coffee
It's been a couple days now since the My First Gamejam completed, and I'm happy we were able to get some visibility on the project. @JSEBAC is working on some new music to swap out for my placeholder...
Continue reading
August 11 2024 update
August 12, 2024
by
Coding And Coffee
Yesterday the only thing we added was a basic 3-phase song that cues based on player situation. A simple drum loop when you're idle, a riff when you are in combat, and some chords and arpeggios when y...
Continue reading
August 9 2024 addendum - some new sounds
August 09, 2024
by
Coding And Coffee
We've started working with J. Sebastián Collao Fajardo [ JSEBAC ] to get some new sound effects and potentially even some music. Stay "tuned" :)...
Continue reading
August 9 2024 update
August 09, 2024
by
Coding And Coffee
This morning I've fixed a number of things, by rewriting how the item and equipment linkages work. This fixed a lot of console logspam for errors where, for example, NPCs were trying to pick up equipm...
Continue reading
August 8 2024 addendum
August 08, 2024
by
Coding And Coffee
As promised, the game now has an Objectives system that gives players some goals to do in each zone to provide some direction. You can see your objectives in the top-left of the screen. Each zone exce...
Continue reading
August 8 2024 update
August 08, 2024
by
Coding And Coffee
Overnight we had quite a bit of interest in the game. Thank you for checking it out! This morning I am releasing a bugfix for zone transferring coordinates. Previously, transferring from the Worm Zone...
Continue reading
Launch on itch.io
August 08, 2024
by
Coding And Coffee
Hello itch.io players. Today we are launching swarmybots on itch. Thus far, it has only been available by direct url at swarmybots.io. Swarmybots is a Unity game developed with tremendous help and con...
Continue reading