swarmybots
Swarmybots is an in-development multiplier online action game where you start as a bug, and through eating and upgrades gradually become more machine.
Heavily inspired by agar.io, Spore, Robokill, Infantry, and Shattered Galaxy. Swarmybots is a persistent faction-vs-faction PVP/PVE territorial dispute wargame. Gameplay is fast, death is painless, and play sessions can be as long or short as you like.
Swarmybots is developed by father/son team Kevin and Lucas Mershon
Controls:
Desktop: WASD + {space, J, or left click} to attack. Arrow-keys or OKL and ';' for action buttons. Numeric 1-4 keys for emojis
Mobile: on-screen virtual stick and buttons
Credits:
- programming: Kevin Mershon [CodingAndCoffee]
- pixel art (creatures and items): Lucas Mershon
- 3D modeling (creatures, terrain): Kevin Mershon
- music and sound effects:
- Kevin Mershon
- (some) J. Sebastián Collao Fajardo [JSEBAC]
Gameplay Video:
Planned Upgrades/Items:
- DONE -- Cannon
- DONE -- Proximity Mines
- DONE -- HP Charge
- DONE -- Shields
- DONE -- Swords
- DONE -- Rocket launchers
- Photon Cannons
- DONE -- Shield Charge
- DONE -- Lasers
- Speed Boost
- HP Boost
- Auto Turret
- Grow 1X
- Shrink 1X
- Melee range increase 1X
- Damage boost 1X
- Cloaking Device
- Teleporter
- Psionic Amplifier
- Lure (+ Ally NPC follower)
- Traps (spiderweb, spikes, etc.)
- Add body segments to hold more equipment items
Planned Abilities:
- Dash
- DONE -- Crimson - Charge
- DONE -- Gentian - Blink
- Verdant - Shadow
- Cloak
- Stun
- Mind control (5 seconds)
- Airstrike (and other AOE type effects)
- Faction Passive Abilities
- Crimson: Attack Up
- Gentian: Defense Up
- DONE -- Verdant: Healing
- Crimson: Attack Up
Planned Enemies / Playable Units
- Spiders
- Scorpions
- Ants
- Termites
- Isopods
- various robot based bodies
Planned system additions
- DONE -- Persistent Player Accounts
- DONE -- Player Factions
- DONE -- Territory claiming
- Ability Points system
- Item/Ability Shop
- Customizable, modular player builds
- Player Avatars
- Auto-balancing Factions
Status | In development |
Platforms | HTML5 |
Author | Coding And Coffee |
Genre | Action |
Made with | Unity |
Tags | 2D, faction, Isometric, Multiplayer, PvP, territory |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Joystick, Touchscreen |
Multiplayer | Server-based networked multiplayer |
Links | Homepage |
Development log
- August 30 2024 update - 3D conversion and new enemies95 days ago
- August 30 2024 update - world map and texture updatesAug 30, 2024
- August 26 2024 update - dashAug 26, 2024
- August 24 2024 update - performance and balanceAug 24, 2024
- August 21 2024 update - swords and rocket launchersAug 22, 2024
- August 21 2024 addendum - tutorial arrowsAug 22, 2024
- How to not get stuck in the Worm ZoneAug 21, 2024
- August 21 2024 update - shields and NPC equipmentAug 21, 2024
Comments
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thank you