How to not get stuck in the Worm Zone
I just watched the server logs and observed a player (who had a 4.1 second ping time!!) get stuck or confused in the Worm Zone (the second zone after the opening tutorial).
I've seen players get confused here before and not realize there's a new Action Button labeled Burrow when you move over the burrow hole. This appears to be happening despite them using the cannon fire and proximity mines successfully, which are also Action Buttons. Worse, the buttons do have a cooldown animation that flashes the buttons when they become available for use.
For the confused, here's a screenshot showing where the burrow hole appears (after you've completed the objectives for the zone) and where the button appears on the radial menu. The burrowing mechanic is going to be used quite a bit for cross-zone world travel so it's important we get the design of this right. Do you have any feedback on how we can improve this so players don't get as confused?
swarmybots
chaotic online pvp action
Status | In development |
Author | Coding And Coffee |
Genre | Action |
Tags | 2D, faction, Isometric, Multiplayer, PvP, territory |
More posts
- August 30 2024 update - 3D conversion and new enemies74 days ago
- August 30 2024 update - world map and texture updates84 days ago
- August 26 2024 update - dash88 days ago
- August 24 2024 update - performance and balance90 days ago
- August 21 2024 update - swords and rocket launchers92 days ago
- August 21 2024 addendum - tutorial arrows93 days ago
- August 21 2024 update - shields and NPC equipment93 days ago
- A list of current playable zones95 days ago
- August 19 2024 update - faction control is now live!95 days ago
Leave a comment
Log in with itch.io to leave a comment.